
The secondary stat will then either be one of the other five stats, or no secondary stat at all. Which badges are rewarded depend on the dungeon as well as the reward line at the end of the dungeon, affecting what the main stat of the badge can be. Underworld and Omegapolis are also included in this category. The Present, Antiquity, and Future Garulea dungeons are exceptions and allow for up to 5 rewards. See List of Dungeons (Hard) and List of Dungeons (Very Hard) for which type each dungeon is. For example, Moonlight Forest is Shadow-based, so to unlock the 3rd reward, you need a team that totals 96+ Shadow points.

įor the third reward, each dungeon will either be Light or Shadow-based. The following table outlines how many points needed to obtain the rewards. Note that this is the total value of only Light points or only Shadow points, not both together. The chance of the 2nd map becoming a rare map is approximately 11%.Ĭompleting a dungeon gives between 0 to 3 rewards, depending on the amount of Light or Shadow points your team has in total. Rare maps can occur on the 2nd or 3rd map of the dungeon, but since Horrors only spawn on the 1st and 2nd map, rare Horrors will only appear on 2nd Rare maps. These Rare Horrors have materials which only they drop. Rare Horrors are Horrors which ONLY spawn in Rare maps in Another Dungeon in place of the normal Horror. Probability of BOTH 2nd and 3rd Map being Rare Probability of only the 3rd Map being Rare Probability of only the 2nd Map being Rare The probabilities of a map turning into a rare area are as follows :Ĭhance that both the 2nd Map and 3rd Map spawn as Normal maps Rare maps have higher Memoir item drop rates from the treasure chests, and some contain rare Horrors that drop unique materials. Sapient Complex: Midnight - Physical Sciencesįorest of Forgetfulness - Guiding Woodlandsīeast King's Castle - Watchtower Parapetsīeast King's Castle - King's Tower Storage Uncharted Region Verdot - Hill Spring Pathīarbera Untrodden Region - Unexplored Area The following is a list of the rare map names:

These maps have the same map layout, and the only difference is the name of the map being a different name as their normal counterparts. It is possible for the 2nd and 3rd maps of a dungeon to turn into a Rare area. After a certain amount of fights, a message saying "The enemy has disappeared." will appear and a player will no longer encounter enemies on that map. Weapons, armor and skills also cannot be changed.Īdditionally, the amount of enemies which can be fought on each map of the dungeon is also limited to 5 battles (running from these fights is included in the count). Other characters or teams cannot be swapped in.

Running through Another Dungeons comprises a bulk of the postgame content. This is the only way the player can earn Badges and Memoirs. Another Dungeons tied to Side Episodes behave differently, as their difficulties unlock with episode progression instead.Īnother Dungeons also give additional completion rewards based on the total Light or Shadow in the party. The Hard difficulty for most Another Dungeons is the only available difficulty until the player completes Chapter 25, after which the Very Hard difficulties will unlock, provided the player has already completed the dungeon's Hard difficulty first. These feature level-boosted enemies that drop different materials which are used to make new equipment. The Another Dungeons allow the player to traverse harder versions of levels they've already completed.
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